
Peter Powers
FinFleet Raiden.
61
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Posted - 2012.02.23 17:32:00 -
[1] - Quote
i know you asked about what additional data is needed, but i'd rather like to point out a few problems we are having. As you can see most of those problems are based on manual posted classic killmail:
Verifying Killmails, there is no process that allows us to verify killmails. Now one could assume that only allowing Killmails synced through the API would solve the problem, but it does not. We currently have Killlogs that allow us to import mails if single players or of corporations, we do not get kills through the API that one of the players of such entity is only involved in. Quite often players, corps or alliances work together on a basis that span over the horizon of those, meaning If for example two alliances hotdrop a third together, we end up with our own api keys not covering our own involvement. Sharing the API keys on a level where everyone has all keys that are relevant to someone who might or might not get involved with your kills is a nightmare. The current "solution" is to feed from other killboards, which works, but allows for injecting fakes, and even worse, if you inject one fake it will distribute to a huge chunk of all killboards, cause to some extend most killboards are interlinked somehow.
Time The timestamps on Killmails are to the minute, it would be better if it was to the second.
Localisation / renaming stuff this is one of the largest annoyances to killboards. to be able to use pasted mails we have to parse the copy-paste killmails which with all the localisation going on already is horrible. You guys regulary changing names of items is even worse.
Unknown/None Killmails over the years have not been consistent what to report if someone is not in alliance for example. Even worse, the words that have been used to mark this state resolve through the name resolution in the API to characters.
Unknown Weapons Sometimes its not clear what weapon was used by the character, sometimes it even contains a reference to the ship rather than to the weapon. This is crap.
EVE releases Changes to names or new items are not available *before* an eve extension comes out that change stuff, so killboards get ****** on those releases. We could use a datadump *ahead* of the patch so we can prepare our killboards to be ready to an eve extension.
Location The one "more data" thing i can see: It would be awesome to be able to know where someone was in the system when he died, but i guess thats
Thats all i can think off right now, but i guess i can come up with a few more things when i have some time. |